You can join r/btd6guide if you wish to obtain other ideas and photographs similar to those shown above. So, let us discuss the various Super Monkey Paths and discuss the best Super Monkey Path in BTD6 that you can use. Reddit user u/DontWeDoItInTheRoad has uploaded the image posted above. The following guide will walk players through all of the Super Monkeys available to them and when they should position each one to maximize their properties. Early placement of a Super Monkey can result in bad scenarios because they are too expensive for the damage output, being outweighed by cheaper towers, especially in earlier rounds. It will take a considerable amount of time to completely upgrade a Super Monkey to its most excellent tier, making the Super Monkey a Tower that players should carefully consider before placing.Īll sorts of Super Monkeys are advantageous to players due to their unique abilities and ability to provide support in various scenarios. Also comes with a range increase.The Super Monkey is perhaps the most potent and costly tower that players may build in Bloons TD 6. Changes the Bloon Annihilation ability to the Bloon Obliteration Ability, which deals 5000 damage to MOAB-class bloons. The strongest machine ever made, the Obliterator is a nigh unstoppable force of sheer devastation. Laser Blasts and Plasma Blasts add 1 pierce each. Bloon Annihilation Ability: Destroys all bloons within short radius of tower, completely, and utterly. In many situations, actually better than the Sun Master.īe proud of this Technological Terror you've constructed. Range increase, 1 extra pierce, lead popping capability. Super Monkey's arms become pulse cannons of annihilation, able to aim and target independently from each other. Half Super Monkey, half killer robot of death. Why settle for super when you can have EPIC? The pulses at the 5th tier also get a popping power of 1000, along with 8 layers of poppage. The Miscellaneous attack is spiked balls instead of blades/darts with 75 pierce, lead popping, and 7 layers of removal. The Glue reloads every 4 seconds and pops every 0.25 seconds. The Apprentice attack pops off 3 layers before blowing and has a pierce of 250. The Ice attack freezes bloons for 3.5 seconds, with 1500 pierce. The Bomb attack fires 12 missiles, each one acting like MOAB Assassins (the tower's missile, not the ability). While the normal sacrifice tiers are still in place, a fifth is added, requiring $100,000 of the tower kind to achieve. Without any sacrifices, it has a monstrous popping power of 100, firing two strong sun pulses at a time, each stripping off 4 layers of bloon. The Temple has substantially higher power than it did in BTD5, primarily as a result of it being a 5th-tier tower. Its arsenal of unstoppable bloon destruction is enhanced and modified by the types of towers sacrificed. Oh, and sun blasts tear off two layers of bloon instead of one. It can, however, detect camo bloons on its own. Unlike BTD5's TotMG, it fires five powerful sun blasts, three going forward and two at an angle, each with 60 popping power. The power of the Sun God in this game is comparable to the TotMG in BTD5. It is said that those who doth touch the sun god will be cleansed, and then there shalt be peace. Its popping power increases from 3 to 15. The Sun Master is essentially BTD5's Sun God. In a land of darkness, one master shines above the rest. Shoots slightly less than twice as fast as Laser Blasts. It can hurt any bloon type that the Super Monkey can target. Shoots super powerful lasers instead of throwing darts. It fires 17.24 times per second, and its darts have 1 pierce, with an above average range. The base tower costs $2975 on easy, $3500 on medium, $3780 on hard, $4200 on insane, and $49000 on impoppable.
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